Master UX Design Through Hands-On Learning
Build real-world skills with our comprehensive program that bridges the gap between design theory and practical application. Starting September 2025.
Reserve Your SpotLearn by Doing, Not Just Watching
Our approach focuses on practical experience over lecture-heavy sessions. You'll work on actual client projects from local Taiwan businesses, giving you portfolio pieces that matter when job hunting.
- 6-month intensive program with flexible evening schedule
- Real client projects with feedback from industry professionals
- Small cohorts of maximum 12 students for personalized attention
- Access to professional design tools and software licenses
- Career guidance and portfolio review sessions
How Our Learning Process Works
We've structured our program around four key phases that take you from beginner concepts to job-ready skills.
Foundation Building
Start with user research fundamentals and design thinking principles. Learn through interactive workshops rather than passive lectures.
Tool Mastery
Get comfortable with Figma, Adobe XD, and prototyping tools while working on guided practice projects.
Real Project Work
Tackle actual client briefs with mentor support. Build your portfolio while solving real business challenges.
Career Preparation
Polish your portfolio, practice design presentations, and get guidance on job applications and interviews.
Magnus Eriksen
Lead UX Instructor & Program Director
Magnus brings eight years of UX design experience from both Silicon Valley startups and established Taiwan tech companies. He's designed products used by over 2 million people and believes the best way to learn design is by solving real problems for real users.
Before teaching, Magnus led design teams at three different companies and freelanced for local Taiwan businesses. He started our learning program because he saw too many bootcamp graduates who could use design tools but couldn't think through complex user problems.
Teaching Focus Areas:
The program completely changed how I approach design problems. Instead of just making things look good, I learned to think about why users behave certain ways and how to design for their actual needs.