Master UX Design Through Hands-On Learning

Build real-world skills with our comprehensive program that bridges the gap between design theory and practical application. Starting September 2025.

Reserve Your Spot

Learn by Doing, Not Just Watching

Our approach focuses on practical experience over lecture-heavy sessions. You'll work on actual client projects from local Taiwan businesses, giving you portfolio pieces that matter when job hunting.

  • 6-month intensive program with flexible evening schedule
  • Real client projects with feedback from industry professionals
  • Small cohorts of maximum 12 students for personalized attention
  • Access to professional design tools and software licenses
  • Career guidance and portfolio review sessions
Learn More About Curriculum
Students collaborating on UX design projects in modern workspace

How Our Learning Process Works

We've structured our program around four key phases that take you from beginner concepts to job-ready skills.

1

Foundation Building

Start with user research fundamentals and design thinking principles. Learn through interactive workshops rather than passive lectures.

2

Tool Mastery

Get comfortable with Figma, Adobe XD, and prototyping tools while working on guided practice projects.

3

Real Project Work

Tackle actual client briefs with mentor support. Build your portfolio while solving real business challenges.

4

Career Preparation

Polish your portfolio, practice design presentations, and get guidance on job applications and interviews.

Lead instructor Magnus Eriksen reviewing student work

Magnus Eriksen

Lead UX Instructor & Program Director

Magnus brings eight years of UX design experience from both Silicon Valley startups and established Taiwan tech companies. He's designed products used by over 2 million people and believes the best way to learn design is by solving real problems for real users.

Before teaching, Magnus led design teams at three different companies and freelanced for local Taiwan businesses. He started our learning program because he saw too many bootcamp graduates who could use design tools but couldn't think through complex user problems.

Teaching Focus Areas:

User Research Methods Information Architecture Prototyping & Testing Design Systems Mobile UX Design
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The program completely changed how I approach design problems. Instead of just making things look good, I learned to think about why users behave certain ways and how to design for their actual needs.
Graduate Astrid Lindberg presenting design work

Astrid Lindberg

UX Designer at Local E-commerce Startup

Student workspace showing UX design sketches and wireframes